The terribly kind, and downright brilliant Mr I-Wei Huang (of Crabfu Steamworks) is well known for his amazing steam powered miniature contraptions. They, and their creator, have been winning awards for design and invention and are held up as fine examples of Steampunk creativity. Mr Huang was generous enough to answer some questions for Brass Goggles, regarding his machines and Steampunk.
1. What Steampunk influences do you hold closest to your heart? Can you remember when you first ‘discovered’ the genre?
I actually discovered Steampunk after making several of these Steampunk machines. As my website took off, people started bloging and covering these machines, and one term that came up over and over was Steampunk. I quickly surfed up Steampunk, and as a result realized that it was a term for something that I’ve long loved, and did not know there was an actual term for it.
One of my biggest influences in art and animation (I’m a concept artist and animator by trade) is Hayao Miyazaki, and his studio: Studio Ghibli. Many of his work and movies, such as Nausicaa, and Castle in the Sky, and Howl’s Moving Castle, has that Steampunk flavor that I love.
2. Do you have a fictional Steampunk character that you admire or identify with most? If so, why?
Well, I am not so much attached to Steampunk characters, as the world that Steampunk implies. However, I can’t tell you how many people have told me that I am a living Dr Loveless… in which I am not sure how tp feel about or react to Contrary to popular belief (Engadget post about Crabfu) I have no plans of taking over the world with steam powered robots…. yet
3. “Form follows function” is obviously a driving force in your steam powered work, how much if at all, do you compromise the function of a creation to achieve the form you seek?
Oh… Well that is a true statement – form follows function, however, I am an artist first, engineer/hacker second. So looks is VERY important to me, and I didn’t mean to understate the importance of design. I often design out bits and pieces in my head or on paper, but once in the hacking / creating mode, I try to keep as much aesthetics as I imagined in my head to the project. It is always the case though, that I have change my original design once in practice. But as I change and try different things to improve the mechanics, I always consider all possible ways of making it work…. there’s always more than one way to make something work… and the best form and line is picked from the choices – if performance is the same. In the end, if the whole thing isn’t working well enough visually, I then try painting, attaching and mounting things in different places to balance out the design, and often the outcome turns out better than I can ever imagined from scratch… perfect example is the Steam Trilobite (above left), which won Gold Medal at RoboGames 2006 for Best of Show. When I finished the mechanics and got everything working as well as possible, I still didn’t like the porportions, the clutch in the back stuck out way too far, and the boiler sat too far back, so it looked very off balanced, even though it worked well. So I took some aluminum sheets and made a head and tail and turned a stupid looking tank, into a compacted looking trilobite. That was not my original design, but the outcome turned out to be better than I could ever designed out in my head.
4. Do you have plans for your creations? Do you intend to go bigger or more complex? Or is more power your aim?
I am currently working with Joe Klann on a Steam Spider. We have been in prototype phase, creating a complex r/c controlled steam powered spider. However, due to overwhelming number of people asking if I sell these things, Joe and I decided to start over with the Steam Spider, in mind to keep it as simple as possible, as to be able to produce them as kits for sale. We are now working on a simple Steam Spider kit, that is designed for a popular low cost steam engine. We are never short of ideas of how to use steam to power complex robots…. but starting simple, and building on more and more complex kits, as well as add ons, is our goal. If all goes well, we will end up producing kits for a steam powered spider with functionality that is more complex than r/c steambot that I’ve done to date…. thanks to Joe’s engineering background
5. Do you have any advice for someone seeking to follow in your footsteps in creating mobile miniature steam devices?
Yes, saftey first. I’d recommend that you get a low end steam engine first, and read up and learn how to run them. With steam, you are dealing with fire, heat, and pressure, so caution must be taken when operating a steam engine, even at the small scale. I also recommend that you tackle on a small project first, and not try to do a complex r/c steam machine as your first project (which pretty much what I attempted, and my first dozen projects were failures). Tackle on simple first, just a wheeled steam machine that rolls forward, then slowly build up from there. The expeirence you learn from simple mechanics and steam engines, then becomes envaluable experience in the long run. Just remember, gearing, gearing, gearing…. no torque, high RPM’s, that’s all that these toy and model steam engines can do.
So there we go – some excellent news from Mr Huang on upcoming DIY Steam Spider kits for the budding Steampunk mechanic in us all. As a final helping hand, Mr Huang very kindly sent me a link to a Flikr image annotated with descriptions of the major parts of one of his devices, from chimneys to guages, it’s quite enlightening.
The parts of an award winning Steampunk Trilobite.
Many thanks, To Mr I-Wei Huang, Crabfu Steamworks!